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I'm not sure if this can be fixed, but on map 4, at the first major path split, me and a human player took one path, while the bots took a separate path, going ENTIRELY on their own, fighting a tank, etc. It made no sense... I have never seen bots decide to play the game on their own like that.
Is this unfixable?
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This is definitely strange but I know why it happens.
To cut it short, Left 4 Dead isn't the best supporter of multi-paths and as we said in the "THINGS WE WON'T BE ABLE TO OR CAN'T FIX" thread, bots can act strangely around the crossings. There is not much we can do about it, but I'm still quite surprised they'd do that, it never happened to us.
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i had this happen once.. and it was all 3 bots. the bastards set off a car alarm and while i was swamped by the spawning ci, a hunter killed me. that then caused the unusual alloc error/crash of my server for spawning too many entities.
while this map is pretty sweet in all its possible paths, it is also a source of many issues. you might have better luck breaking it up into 2 maps and when the players close the door from checkpoint 3, pick a random map to load up (4a the right path, 4b the left one).
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That'd be pretty sweet, if you just loaded a random 2nd map. The multiple paths are kinda neat, but I'd rather have a fully working, more highly detailed 4th map, than have the option to pick which way I go.
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I'd be happy to hear your suggestions about how to split a map that's fully outdoor and that was never intended to be split in two without having to rework it entirely. There is no chance of this to happen.
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Just carve it down the middle.
Just kidding.
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I found that if I move a little slower when picking one of the paths, the bots will follow me just fine. If I backtrack quickly and take the other path, they won't react fast enough to follow me properly and will try to meet up after following the other path.
They definitely hang back further than the usual campaigns, possibly owing to the wide open spaces where you're still in their line-of-sight; with interiors they'll want to stick closer because they can't see you. Just conjecture, though.
I've only had the bots try to follow the opposite path once, though, and even then I ended up going to follow them. If it weren't for the fact that all three of them decided to take the road while I was in the tunnel, I would have let them slug it out, but not having backup made me go follow them down the road.
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As this is an engine limitation that was partially addressed in Left 4 Dead 2, there's nothing more we can do about it in the 1.1 version. I'm closing this to keep track of what's left to do.
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